What sets the lab apart is its focus on small, story-focused, and low-barrier games and game-making practices. Rather than centering technical complexity or large-scale production, it celebrates forms of play and design that are achievable without extensive resource investment in terms of finances or technical skill. In the spirit of Anna Anthropy’s Rise of the Videogame Zinesters, it treats games as an expressive form open to casual creators and casual players alike, while remaining attentive to the broader politics of disability access, inclusion, and design ethics.